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Dragon Landing Shot - 2024

Key responsibilities: Shot layout, Camera, Final Comp, Effects (Pyro), Lighting and Rendering, Environment

Dragon rig by Cassidy Tran

She had an idea for one of her shots in her rigging demo reel. So I focused on laying out the camera, and environment. Collaborating with Po-lin for the animation.


Pyro Effects Elements

The focus was to create multiple layers of smoke combining my simulations and cards.

Created an air field from the wings to get the turbulent behavior. More breakdowns otw!




Background Wall smoke


FX Final Comp

Developed a setup for multiple shots to be robust.

Dev shot, utilized for multiple dust elements, and fire assets.


This setup was focused on having the main FIRE sim advect the smoke, embers, and ashe as dependencies. All these elements were created separately.


It was very important also that the fire source was procedurally made. There was no manual painting needed for most shots. More breakdowns on this coming!