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 Conquistador Short 

 Collaborative multi-shot sequence from Previz to Final.

Skills Used

  • Houdini (Scene Assembly, Dynamics)
  • Maya (Layout, Modeling, Previz)
  • Adobe: Substance Painter, Photoshop
  • Renderman
  • Solaris staging |  Karma renderer
  • Nuke
  • Crowd Pipeline
  • Render Pipeline
  • Simulation

 Dragon Landing 

Collaborated single shot work

Skills Used

  • Houdini (Scene Assembly, Dynamics)
  • Maya (Layout, Modeling, Previz)
  • Solaris staging | Karma renderer
  • Nuke
  • Asset prep/integration
  • Simulation(Pyro) - Houdini

 Samurai Town

 Unreal Engine layout shot

Skills Used

  • Unreal Engine (rendering/staging)
  • Houdini (Terrain/Heightfields)
  • Maya (Layout, camera)
  • Substance Painter (retexture asset)
  • Nuke (Final Post Process)

Samurai Siege

 Skills Used

  • Houdini (Scene Assembly, Dynamics)
  • Maya (Layout, Modeling, Previz)
  • Solaris staging | Karma renderer
  • Nuke
  • Asset prep/integration
  • Simulation(Pyro) - Houdini

Ice Growth

  Skills Used

  • Houdini (Scene Assembly, Dynamics)
  • Maya (Layout, Modeling, Previz)
  • Unreal Engine (Staging | Rendering)
  • Solaris staging | Karma renderer
  • Nuke
  • Asset prep/integration
  • Simulation(Pyro) - Houdini

 Water Tendrils

 Skills Used

  • Houdini (Scene Assembly, Dynamics)
  • Maya (Layout, Modeling, Previz)
  • Solaris staging | Karma renderer
  • Nuke
  • Asset prep/integration
  • Simulation(Pyro) - Houdini

Room-Match

  Skills Used

  • Maya (3D modeling, Rendering)
  • Adobe: Substance Painter, Photoshop
  • Nuke

 Terrarium

   Skills Used

  • Maya (3D modeling, Rendering)
  • Adobe: Substance Painter, Photoshop
  • Speed Tree
  • Z Brush (Rock sculpting)
  • Nuke

Base Integration

  Skills Used

  • Houdini (Scene Assembly, Dynamics)
  • Maya (Layout, Kitbashing, Previz)
  • 3D Equalizer (Tracking)
  • Solaris staging | Karma renderer
  • Nuke